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Tips for Rewriting Your Screenplay

Does this look familiar?

Congratulations! You're balls deep in the writing process!

So you’ve just finished a draft, or you’re getting near to that anyway, and you’re starting to think about rewrites. Before going back to the beginning and trying to fix every little problem over and over again ad nauseum, here are some tips to help guide you through this next phase in the writing process.

Tip #1

Finish your draft!

Be fearless.

My writing mentor, Fred Strype, used to say, “At some point you need to just cut the shit, and do the thing.” Inspiring stuff, right? I mean, nobody is going to read your script unless it is complete. And nobody wants to read what you, the writer, are dissatisfied with, so why not just allow yourself to write a shitty first draft, take some time off, then come back to it with a fresh perspective?

Tip #2

Stick it in a drawer.

Don't worry if your drawers aren't as cool as these Leman ones.

Putting your work down for a while is essential to the rewriting process, because you need time for your thoughts to marinate, and for your draft to stand a lone as a completed project. That’s the old. You’re focus now is on the new. The what will be. And if you’re anything like me, you won’t be able to stop thinking about it, even while the pages are tucked neatly away in a drawer.

Here’s how to think about it while you’re trying not to think about it: if character, structure, and theme are your foundation elements, you should have those in place. That’s awesome. Pat yourself on the back. That done, focus on laying “pipe” (expository information) next. How will you get out the information across in interesting and cinematic ways? Once you lay your pipe you can put up the walls. Those are your individual scenes. Paint and decor is imagery and dialogue.

Tip #3

Put a bow on it.

Treat your screenplay to something pretty.

Once I finish a first draft I make a few extra copies and send them (via snail mail – yes, the old fashioned way) to some of my closest and most trusted friends. These are people who value and respect my work, but still able to see the flaws in it and offer constructive criticism. I try to do this as soon as I finish because it usually takes a while for people, even those who love you, to make time in their busy lives to read your fledgling script.

Waiting and being patient with them is good practice for when you start sending your screenplays out to agents, managers, and production companies. Even if someone says they’ll read it as a favor, don’t expect that favor to happen on your time. That’s okay. Remember, these people aren’t going to fix your screenplay for you. And the only thing you should be concerned with is producing a piece of work that you are proud of and satisfied with.

Tip #4

Work it out.

That's what she said.

Writing should be an Olympic sport for all the stamina, and mental gymnastics it requires. Writers often find themselves hitting the wall somewhere in the rewriting process. One way to avoid this is to know exactly what your doing. Run the route several times in your mind before sitting down to bang it all out.

Here are questions you should have pretty concrete and concise answers to before starting a new draft. This list is borrowed from John Truby, and is the one I use to help sort out general character, structure, and thematic elements. I like it because it mixes Act Structure with Mythological Structure.

Try printing out this page and answering each question as economically as possible. The more you can crystalize your story idea down to it’s very essence, the better off you’ll be when trying to work out the specific cinematic elements that will help you weave all your thoughts and intentions together. I suggest focusing on the questions you have a more difficult time answering, but don’t let those minor road blockages stand in the way of making changes you know need to be made.

REWRITE CHECKLIST

(from John Truby)

The End: self-revelation

What does the hero learn about himself/herself at the end of the story?

What beliefs are challenged during the course of the story?

How is the hero wrong about himself/herself at the beginning?

The Ghost

What is the event in the past still haunting the hero?

The Predicament

What is the difficulty that the hero finds himself/herself in at the beginning of the story?

What are the weaknesses of the hero?

The Need

What is the psychological need of the hero?

What must the hero fulfill to have a better life?

The Inciting Event

What event from the outside forces the hero to take action?

The Desire

What particular goal does the hero have in the story?

What motivates the hero?

What are the stakes?

What values are at stake?

The Ally (-ies)

Who is helping the hero reach his/her goal?

How is the ally helping the hero overcome the opponent?

Is there a false ally working “under cover” for the opponent?

The Opponent

How is the opponent blocking the hero from reaching his/her goal?

Does the opponent want the same thing as the hero?

How does the opponent attack the greatest weakness of the hero?

What values come in conflict between the opponent and the hero?

The First Revelation

What information forces the hero to decide on a new course of action?

What adjustments of desire and motivation are involved?

The Plan

What is the set of guidelines that the hero will use to reach the goal?

How and why does the plan go wrong?

How is the plan altered during the course of the story?

The Opponent’s Plan

What plan will the opponent use to prevent the hero to reach his/her own goal?

What is the main counter-attack?

How and why does the plan go wrong?

How is the plan altered during the course of the story?

The Drive

What are the specific actions that the hero takes to defeat the opponent?

How do the actions of the hero change when the conflict intensifies?

Does the hero take immoral action to defeat the opponent?

Does the ally attack the hero on the issue of “immoral action”?

The Apparent Defeat

Is there a moment when the hero feels he/she has lost to the opponent?

In what way is that a devastating experience to the hero?

How does the second revelation prevent the hero from giving up the goal?

The Second Revelation

What information restores belief that the goal can still be reached?

What decision does the hero take because of that new information?

In what way does the hero become obsessed to reach the goal?

Does this obsession mean a continued moral decline?

How does the motivation change?

The Audience Rvelation

Does the audience learn something that the hero is unaware of?

Is there an “ally” working for the opposition?

The Third Revelation

What important information makes the hero equipped for the final battle?

What decision does the hero make because of that new information?

Why is this a “point of no return.”

“Visit to Death”

How does a feeling of morality motivate the hero to enter the final battle?

How is the pressure on the hero reaching its peak?

The Battle

What values are the conflicting characters representing and fighting about?

In what ways are the opposing characters similar?

In what ways are they different?

The Self-revelation

How does the life-shattering experience of the battle change the hero?

What does the hero learn about the world?

What does the hero learn about himself/herself?

What does the hero learn about what it is to be human?

What does the hero learn about how to behave towards others?

What does the hero learn about how to live “the rest of his/her life”?

Happy rewriting!


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How To Turn a Dream into a Screenplay

The woods behind the house illuminated by the porch light.

Last Night: Abridged

Last night, during a house party, a complete stranger came up to me and drilled a hole in the base of my spine. First my knees buckled, then I lost all feeling in the left side of my face. Drool dribbled down my chin as my lips flapped in a pitiful attempt to ask, “What’s happening to me?” It sounded more like, “Wuh appelang oo ee?”  I proceeded to flail around, trying to get any one of the dozens of party goers to help me. They believed me to be drunk and began to murmur about cabs and bad form. I was humiliated and scared, but no one would listen to me because no one could understand me.

I began to shake people. They shook me off. I stumbled around saying something that approximated “hey” and got a lit cigarette shoved in my mouth. I coughed so hard on it that not only did I choke, but I pissed my own pants. At that point, a good and trusted friend led me away from the party and left me standing under a patch of moonlight by the woods. All the while, the pea-sized hole in my back gaped open, mocking me in its dryness, its lack of oozing blood or anything that I could point to as proof that I was hurt. The unknown person who had done the damage stood on the stoop holding up the electric drill, whizzing it to life for the benefit of saying,”Don’t you dare come back.” 

Standing alone in the darkness just beyond the reach of the porch lights, staring back at this person that I didn’t even know but hated to the core of my person, my whole body went numb. My knees threatened to give way, but I managed to hold my ground. Probably just for spite. My feet planted themselves in the freshly dead leaves, and refused to move from that spot, until, one moment after many moments very much like it, I began to move. Step by agonizing step I trudged and wobbled my way back to the party. Back to the lights. The noise. The people. The person. Back to confront my worst fear…

And then I woke up.

Yep, you guessed it. That was a dream. But I’d have been an idiot to preface it with that.  That’s Rule #1, and pretty much the only “rule” when it comes to translating one’s dreams into a dramatically told story. Repeat: do not let us know that the story you’re telling us is a dream either at all, or until the proper moment, which absolutely is not at the beginning. I’ve seen even seasoned writer’s make this mistake, and there’s just no excuse for it. Did you know, for instance, that Frank Darabont had originally written a dream sequence into the 3rd Act of The Shawshank Redemption that was never shot? Old Frank thought it was perhaps his best bit of writing in the entire script (which is saying something, since the script is phenomenally good), but the producers and execs took one look at it and said, “Cut it.” Or something along those lines. As much as I admire Darabont’s writing, I have to agree with the big wigs. The reason that and most other dream sequences don’t work is simply this: when we know it’s a dream, the stakes are so low as to rob us of drama, tension, and conflict. Unless, of course, we’re talking about Nightmare on Elm Street where the consequence of dreaming is death, or Inception where one is invading dreams, and again there is the possibility of fatal injury.

Okay now that you have that rule down let’s look at some helpful hints.

Helpful Hint #1

Pick your poison.

If you’re going to pull more than a moment from your dream, and are in fact trying to create a work of any length, there are a few writing styles that dreams really adapt to well: Expressionism, Surrealism, Magic Realism, and Horror. I would suggest that you take a look at the most inspiring moment from your dream, figure out which style it naturally lends itself to, and after you’ve chosen one of these styles, try to work within that particular “box.”

Having trouble deciding? Here’s a rough breakdown of these styles that might help. Horror, for instance lends itself nicely to nightmares when we, the audience, either don’t realize it’s a dream or, like, in Nightmare on Elm Street there are real stakes to the characters falling asleep. Magic Realism tends to lend itself to dream-like stories full of fantasy and the sort of fantastical imagery that sparks the imagination and doesn’t need to play by the logical rules of the universe. (However, if you’re going to write in that style you do want to force your story into some sort of logical box lest you stray into the territory of Surrealism.) Expressionism is handy because you can get away with a lot of things like writing stereotypical characters (and in a dream, people tend to be like that), plus you have the whole “am I insane or is just this world?” thing going for you. Surrealism is an obvious choice considering that’s what it was made for and the farther you get from logic, the better.  On the subject of logic…

Helpful Hint #2

Put your poison in a glass.

The glass is structure. Like any screenplay, your dream-story must have structure (see previous posts for structure breakdowns). No matter which of these styles you chose to write in, you must establish a sense of order or “logic”(a.k.a the rules of the world), and the writing conventions you’re using in the 1st Act. This is key, otherwise people will feel like you’re cheating, using cheap tricks to get your protagonist in or out of trouble, or that you have tone issues. That’s actually true of any cinematic story, so please do file it away.

Helpful Hint #3

Don't drink your poison.

Dreams, as much as they can be inspiring are death to internalize. Do not, under any circumstances try to analyze your dream. Don’t look up the meaning of your dream on the interwebs, don’t pretend you or your best friend is Freud, and definitely do not try to write your dream exactly as it happened (unless you dream in perfect story form, which I highly doubt, because stories are organized and structured, whereas dreams are free flowing). Instead, think of your dream as a jumping off point. Pick the moments that stand out in your mind, and had the most resonance with your feelings, and build a story around them. Not on them, but around them. If you build the foundation of your story on a moment from a dream, the problem is that people likely won’t get it. Usually there’s a lot of backstory and personal baggage that come along with dreams and help the dreamer get their bearings. Those are lost on outsiders. Remember too that just like any other screenplay, you have to establish and maintain conflict, tension, and dramatic visuals. But the main thing to take away from this hint is that YOU, the writer assigns meaning to the story; the dream does not.

Helpful Hint #4

Stir in the antidote.

The antidote is the same for writing a dream-story as it is for writing any other story. First, figure out who your protagonist is, then what they want (their goal), and their need (the thing they need to learn). This will help keep you track, and make your screenplay read like it should. Without a clear protagonist set on a journey, all the cool visuals you’re working with will corrode all your good intentions down to nothing. Secondly, like in any other screenplay you need a strong inciting incident to get the ball rolling. Thirdly, remember that a story, unlike a dream, has to have a beginning, middle, and and end.

Helpful Hint #5

Give your poison to a friend and tell them it's Kool-Aid.

This last bit goes back to Rule #1. Ask a friend to read your screenplay, but don’t tell them it was based on a dream. If they come back to you and say, “Wow, you have a really active imagination,” then you know you’re on the right track. The last thing you want to do is give credit to your subconscious, because, remember, the dream is just the jumping off point. It’s your diligence, active thinking and plotting that will turn that inspiration into a full fledged screenplay.

And with those 5 simple hints, you’re off and running.

Happy writing!

Holly