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Top 10 Things Not to Do While Having Trouble Writing

10. Do not read this blog.

Whuuut? That’s right. It’s only more procrastination. But on the other hand…read it anyway.

9. Do not take your hands off your writing utensil.

Hey, now! There’s a toddler present. And that is not what I meant by writing utensil. …Though that would be impressive.

8. Do not think about where your writing is going.

Look at me writing all these postcards at the last minute. You think I thought about what I was writing? …Well, yeah, I did. But I’m obsessive and never stop thinking about my writing, no matter what the form.

7. Do not pass Go. Go directly to Jail.

By which I mean, now is the time to sit and reflect. Think about what you are doing and where your story is going. I know this contradicts #9., but just trust me on this. Pull up your handy structure map, and fill it in with the main plot points for your protagonist’s journey.

6. Do not ignore my effing instructions! Print out this structure map and fill it in with your major plot points. Seriously. If you can do that, move onto drawing up an outline, and from there your scenes. But if you cannot fill in the blanks, stare at this map until you figure out the route your story must take.

Print me.

5. Do not waste your time. Use it to your advantage.

Because these are the days of our lives. …Vomit.

4. Do not forget your art.

Remember that your art and your voice are simply dictated by your perspective on the world. Write things as you see them and you will never trip up.

3. Do not forget your craft.

Remember that screenwriting is born out of the ancient oral tradition of telling campfire stories. To hook cavemen into sitting down quietly and listening to you yabber on for an hour requires great skill, and a certain amount of calculation. That is your craft. The logic element. Think of the contents you want to put in your basket as your art, and the basket as your craft. It is what holds everything together.

And is best done in the buff.

2. Do not forget yourself.

Now is maybe a good time to journal. Reflect on your day, your week, your overall existence and experience with the human condition…that sort of thing.

Wise are you, Sage One.

1. Do not Google yourself.

Seriously? Not even close.


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Tips for Rewriting Your Screenplay

Does this look familiar?

Congratulations! You're balls deep in the writing process!

So you’ve just finished a draft, or you’re getting near to that anyway, and you’re starting to think about rewrites. Before going back to the beginning and trying to fix every little problem over and over again ad nauseum, here are some tips to help guide you through this next phase in the writing process.

Tip #1

Finish your draft!

Be fearless.

My writing mentor, Fred Strype, used to say, “At some point you need to just cut the shit, and do the thing.” Inspiring stuff, right? I mean, nobody is going to read your script unless it is complete. And nobody wants to read what you, the writer, are dissatisfied with, so why not just allow yourself to write a shitty first draft, take some time off, then come back to it with a fresh perspective?

Tip #2

Stick it in a drawer.

Don't worry if your drawers aren't as cool as these Leman ones.

Putting your work down for a while is essential to the rewriting process, because you need time for your thoughts to marinate, and for your draft to stand a lone as a completed project. That’s the old. You’re focus now is on the new. The what will be. And if you’re anything like me, you won’t be able to stop thinking about it, even while the pages are tucked neatly away in a drawer.

Here’s how to think about it while you’re trying not to think about it: if character, structure, and theme are your foundation elements, you should have those in place. That’s awesome. Pat yourself on the back. That done, focus on laying “pipe” (expository information) next. How will you get out the information across in interesting and cinematic ways? Once you lay your pipe you can put up the walls. Those are your individual scenes. Paint and decor is imagery and dialogue.

Tip #3

Put a bow on it.

Treat your screenplay to something pretty.

Once I finish a first draft I make a few extra copies and send them (via snail mail – yes, the old fashioned way) to some of my closest and most trusted friends. These are people who value and respect my work, but still able to see the flaws in it and offer constructive criticism. I try to do this as soon as I finish because it usually takes a while for people, even those who love you, to make time in their busy lives to read your fledgling script.

Waiting and being patient with them is good practice for when you start sending your screenplays out to agents, managers, and production companies. Even if someone says they’ll read it as a favor, don’t expect that favor to happen on your time. That’s okay. Remember, these people aren’t going to fix your screenplay for you. And the only thing you should be concerned with is producing a piece of work that you are proud of and satisfied with.

Tip #4

Work it out.

That's what she said.

Writing should be an Olympic sport for all the stamina, and mental gymnastics it requires. Writers often find themselves hitting the wall somewhere in the rewriting process. One way to avoid this is to know exactly what your doing. Run the route several times in your mind before sitting down to bang it all out.

Here are questions you should have pretty concrete and concise answers to before starting a new draft. This list is borrowed from John Truby, and is the one I use to help sort out general character, structure, and thematic elements. I like it because it mixes Act Structure with Mythological Structure.

Try printing out this page and answering each question as economically as possible. The more you can crystalize your story idea down to it’s very essence, the better off you’ll be when trying to work out the specific cinematic elements that will help you weave all your thoughts and intentions together. I suggest focusing on the questions you have a more difficult time answering, but don’t let those minor road blockages stand in the way of making changes you know need to be made.

REWRITE CHECKLIST

(from John Truby)

The End: self-revelation

What does the hero learn about himself/herself at the end of the story?

What beliefs are challenged during the course of the story?

How is the hero wrong about himself/herself at the beginning?

The Ghost

What is the event in the past still haunting the hero?

The Predicament

What is the difficulty that the hero finds himself/herself in at the beginning of the story?

What are the weaknesses of the hero?

The Need

What is the psychological need of the hero?

What must the hero fulfill to have a better life?

The Inciting Event

What event from the outside forces the hero to take action?

The Desire

What particular goal does the hero have in the story?

What motivates the hero?

What are the stakes?

What values are at stake?

The Ally (-ies)

Who is helping the hero reach his/her goal?

How is the ally helping the hero overcome the opponent?

Is there a false ally working “under cover” for the opponent?

The Opponent

How is the opponent blocking the hero from reaching his/her goal?

Does the opponent want the same thing as the hero?

How does the opponent attack the greatest weakness of the hero?

What values come in conflict between the opponent and the hero?

The First Revelation

What information forces the hero to decide on a new course of action?

What adjustments of desire and motivation are involved?

The Plan

What is the set of guidelines that the hero will use to reach the goal?

How and why does the plan go wrong?

How is the plan altered during the course of the story?

The Opponent’s Plan

What plan will the opponent use to prevent the hero to reach his/her own goal?

What is the main counter-attack?

How and why does the plan go wrong?

How is the plan altered during the course of the story?

The Drive

What are the specific actions that the hero takes to defeat the opponent?

How do the actions of the hero change when the conflict intensifies?

Does the hero take immoral action to defeat the opponent?

Does the ally attack the hero on the issue of “immoral action”?

The Apparent Defeat

Is there a moment when the hero feels he/she has lost to the opponent?

In what way is that a devastating experience to the hero?

How does the second revelation prevent the hero from giving up the goal?

The Second Revelation

What information restores belief that the goal can still be reached?

What decision does the hero take because of that new information?

In what way does the hero become obsessed to reach the goal?

Does this obsession mean a continued moral decline?

How does the motivation change?

The Audience Rvelation

Does the audience learn something that the hero is unaware of?

Is there an “ally” working for the opposition?

The Third Revelation

What important information makes the hero equipped for the final battle?

What decision does the hero make because of that new information?

Why is this a “point of no return.”

“Visit to Death”

How does a feeling of morality motivate the hero to enter the final battle?

How is the pressure on the hero reaching its peak?

The Battle

What values are the conflicting characters representing and fighting about?

In what ways are the opposing characters similar?

In what ways are they different?

The Self-revelation

How does the life-shattering experience of the battle change the hero?

What does the hero learn about the world?

What does the hero learn about himself/herself?

What does the hero learn about what it is to be human?

What does the hero learn about how to behave towards others?

What does the hero learn about how to live “the rest of his/her life”?

Happy rewriting!


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Designing Dialogue

So you don’t want your dialogue to just sound like blah blah blah. You want it to be as rich, engaging, and true to form as possible. A good approach to dialogue throughout the writing process is to remember that it directly correlates to character. And as we all know by now, character is story. Dialogue is not story, though, just to clarify, but it does enrich the way you tell it. Just think, even now I am exercising this muscle as I talk as if to you. How did I decide on this laid back approach to academics? That’s just the way I am. And it will be easy for you to know how your characters would speak to you or anyone else once you have a firm grasp on who they are. If you’ve done your Character Detective Work you might be ahead of the pack on this next exercise, but you can always write up a quick character bio for any new character as well. When thinking about how your characters speak, and also the type of information that would go into their bio it is helpful to keep these factors that determine/defines how people speak in mind:

(in no particular order)

  • region of origin
  • class
  • age
  • gender
  • education
  • political leanings
  • state of mind
  • who talking to*
  • where they are talking (setting/environment)*
  • ethnicity
  • time period
  • self-image
  • what they want (motivations)*
  • if they are on any substances
  • occupation

The ones with asterisks are, of course, perhaps the most important to keep in mind.

Okay, cool. Moving on. Once we know how are characters speak we have to give them something to talk about. On the most basic level, language is about communicating information. In screenwriting we refer to the information needed to understand the story as exposition. Here’s an example of how exposition works in a screenplay. Read the following scene, then write down at least 10 things you learned about these characters.

Note: this excerpt is from an early and scrapped draft of one of my screenplays. You’ll surely notice that it’s not very good, but that can be explained with one word: pipe. Early drafts tend to be “pipey” when a writer is unsure of what is the most relevant information to present and the most clean and concise way to present it. That’s fine. Figuring all that stuff out is what drafting is for.

Okay, so for your homework, pick a script any script. Read the first 10 pages, and jot down 10 things you learned about these characters from the dialogue. Just the dialogue. Take note of how the information was presented (humorously? in a heated moment? off-hand? etc.), how it fit the scene, and how the characters react to the information. Your homework assignment is to write 5 – 10 pages of heavy exposition without it being clunky or obvious that that is what you’re doing. This might be the most difficult thing you do all year.

Happy writing!


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A Class You Can Do By Yourself – Week 1

As promised, class has begun. Sit down, take out pen and paper, play some music if you like, and follow along.

Screenwriting is an art and a craft that takes practice and diligence to perfect. This process will not be easy, but I hope it’s fun. It’s certainly fun for me. If you’re still on the fence about doing this class, know that all you have to produce over the next 8 weeks is an 8-10 page screenplay. Okay. Let’s start while the momentum is still hot.

Exercise 1

Getting Into The Groove

First, write down 1 – 3 of your favorite movies (or TV shows if you have trouble thinking of films). Save this in mind; we will be doing some more exercises with this list later. Next, write down 1 – 3 adjectives describing each film and why you like it. e.g. characters are engaging, world is beautiful, score is moving. Now, look for similarities between the films you chose. Take note of how and why these films speak to you, and what they are saying as far as a message or a moral goes.

Taking notice of what you are already familiar with and know you like to watch can help guide you in the direction of the story you should write. Maybe the story hasn’t come to you yet, but maybe you’re honing in on a genre, or the overall thing (for lack of a better term) that you want to say with your piece.

Exercise 2

Watch A Movie

Watch Lunch Date by clicking in the title. Refer back to How To Watch A Movie And Write At The Same Time as you watch, and think about each question thoughtfully in regards to this Academy Award winning short film.

By now, you should be in full on movie zone. A good place to be if movies are what you’re trying to write. Notice how using the How To Watch a Movie… guide makes you a more active watcher? Notice the specific vocabulary terms for working in this craft? Good.

Exercise 3

Read.

Read these handouts on premise and synopsis, and loglines.

Notice how a story can be told is as much or as little detail as time and space allows. Once you have your screenplay idea in mind try thinking about telling it in several different ways. This will help you crystallize your screenplay idea down to it’s small, workable essence.

Exercise 4

Write.

Write a premise for one of the films/shows on your list.

Notice how a premise is essentially comprised of an engaging character in a world filled with conflict. 

Exercise 5

Read some more.

Read this handout out on formatting. Make sure you have some screenwriting software (either Final Draft or Celtx), and that you familiarize yourself with it.

If you’re only going to play by one rule in Hollywood, make sure it’s this one. If it looks like a screenplay, you can get away with breaking a lot of rules in the narrative.

Exercise 6

Loosen up.

This writing exercise consists of making four lists as fast as you can can (speed is important to emphasize that you shouldn’t think too hard about what you’re putting in the lists).

Write down the numbers 1 -10. Title this list “Characters.” Write down anything from ‘nuns’ to ‘squirrels’ to ‘presidents’ to ‘Martin Luther King, Jr.’ We just want the people part of a noun.

The second list from 1 – 10 is  “locations,” e.g. ‘an aircraft carrier,’ ‘the moon,’ ‘Dominos Pizza’.Now we’re onto places.

The third list from 1-  10 is activities, such as ‘write a novel,’ ‘play tennis,’ ‘knit’. Here we are looking for actions/verbs.

The fourth list from 1 – 10 is things that someone could be doing an activity with.

Great. Once you have finished making your lists, combined with any one item from each of the lists to generate an idea for a scene/short film, a la ‘nuns on an aircraft carrier playing tennis with a mallet,’ or Martin Luther King, Jr. at Dominos Pizza writing a novel with a toy car.’

Notice how you can get great ideas by tapping the subconscious, which means not thinking too hard about things and “letting” the mind spill out good fodder.

And that’s it!

Great job this week!


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How To Turn a Dream into a Screenplay

The woods behind the house illuminated by the porch light.

Last Night: Abridged

Last night, during a house party, a complete stranger came up to me and drilled a hole in the base of my spine. First my knees buckled, then I lost all feeling in the left side of my face. Drool dribbled down my chin as my lips flapped in a pitiful attempt to ask, “What’s happening to me?” It sounded more like, “Wuh appelang oo ee?”  I proceeded to flail around, trying to get any one of the dozens of party goers to help me. They believed me to be drunk and began to murmur about cabs and bad form. I was humiliated and scared, but no one would listen to me because no one could understand me.

I began to shake people. They shook me off. I stumbled around saying something that approximated “hey” and got a lit cigarette shoved in my mouth. I coughed so hard on it that not only did I choke, but I pissed my own pants. At that point, a good and trusted friend led me away from the party and left me standing under a patch of moonlight by the woods. All the while, the pea-sized hole in my back gaped open, mocking me in its dryness, its lack of oozing blood or anything that I could point to as proof that I was hurt. The unknown person who had done the damage stood on the stoop holding up the electric drill, whizzing it to life for the benefit of saying,”Don’t you dare come back.” 

Standing alone in the darkness just beyond the reach of the porch lights, staring back at this person that I didn’t even know but hated to the core of my person, my whole body went numb. My knees threatened to give way, but I managed to hold my ground. Probably just for spite. My feet planted themselves in the freshly dead leaves, and refused to move from that spot, until, one moment after many moments very much like it, I began to move. Step by agonizing step I trudged and wobbled my way back to the party. Back to the lights. The noise. The people. The person. Back to confront my worst fear…

And then I woke up.

Yep, you guessed it. That was a dream. But I’d have been an idiot to preface it with that.  That’s Rule #1, and pretty much the only “rule” when it comes to translating one’s dreams into a dramatically told story. Repeat: do not let us know that the story you’re telling us is a dream either at all, or until the proper moment, which absolutely is not at the beginning. I’ve seen even seasoned writer’s make this mistake, and there’s just no excuse for it. Did you know, for instance, that Frank Darabont had originally written a dream sequence into the 3rd Act of The Shawshank Redemption that was never shot? Old Frank thought it was perhaps his best bit of writing in the entire script (which is saying something, since the script is phenomenally good), but the producers and execs took one look at it and said, “Cut it.” Or something along those lines. As much as I admire Darabont’s writing, I have to agree with the big wigs. The reason that and most other dream sequences don’t work is simply this: when we know it’s a dream, the stakes are so low as to rob us of drama, tension, and conflict. Unless, of course, we’re talking about Nightmare on Elm Street where the consequence of dreaming is death, or Inception where one is invading dreams, and again there is the possibility of fatal injury.

Okay now that you have that rule down let’s look at some helpful hints.

Helpful Hint #1

Pick your poison.

If you’re going to pull more than a moment from your dream, and are in fact trying to create a work of any length, there are a few writing styles that dreams really adapt to well: Expressionism, Surrealism, Magic Realism, and Horror. I would suggest that you take a look at the most inspiring moment from your dream, figure out which style it naturally lends itself to, and after you’ve chosen one of these styles, try to work within that particular “box.”

Having trouble deciding? Here’s a rough breakdown of these styles that might help. Horror, for instance lends itself nicely to nightmares when we, the audience, either don’t realize it’s a dream or, like, in Nightmare on Elm Street there are real stakes to the characters falling asleep. Magic Realism tends to lend itself to dream-like stories full of fantasy and the sort of fantastical imagery that sparks the imagination and doesn’t need to play by the logical rules of the universe. (However, if you’re going to write in that style you do want to force your story into some sort of logical box lest you stray into the territory of Surrealism.) Expressionism is handy because you can get away with a lot of things like writing stereotypical characters (and in a dream, people tend to be like that), plus you have the whole “am I insane or is just this world?” thing going for you. Surrealism is an obvious choice considering that’s what it was made for and the farther you get from logic, the better.  On the subject of logic…

Helpful Hint #2

Put your poison in a glass.

The glass is structure. Like any screenplay, your dream-story must have structure (see previous posts for structure breakdowns). No matter which of these styles you chose to write in, you must establish a sense of order or “logic”(a.k.a the rules of the world), and the writing conventions you’re using in the 1st Act. This is key, otherwise people will feel like you’re cheating, using cheap tricks to get your protagonist in or out of trouble, or that you have tone issues. That’s actually true of any cinematic story, so please do file it away.

Helpful Hint #3

Don't drink your poison.

Dreams, as much as they can be inspiring are death to internalize. Do not, under any circumstances try to analyze your dream. Don’t look up the meaning of your dream on the interwebs, don’t pretend you or your best friend is Freud, and definitely do not try to write your dream exactly as it happened (unless you dream in perfect story form, which I highly doubt, because stories are organized and structured, whereas dreams are free flowing). Instead, think of your dream as a jumping off point. Pick the moments that stand out in your mind, and had the most resonance with your feelings, and build a story around them. Not on them, but around them. If you build the foundation of your story on a moment from a dream, the problem is that people likely won’t get it. Usually there’s a lot of backstory and personal baggage that come along with dreams and help the dreamer get their bearings. Those are lost on outsiders. Remember too that just like any other screenplay, you have to establish and maintain conflict, tension, and dramatic visuals. But the main thing to take away from this hint is that YOU, the writer assigns meaning to the story; the dream does not.

Helpful Hint #4

Stir in the antidote.

The antidote is the same for writing a dream-story as it is for writing any other story. First, figure out who your protagonist is, then what they want (their goal), and their need (the thing they need to learn). This will help keep you track, and make your screenplay read like it should. Without a clear protagonist set on a journey, all the cool visuals you’re working with will corrode all your good intentions down to nothing. Secondly, like in any other screenplay you need a strong inciting incident to get the ball rolling. Thirdly, remember that a story, unlike a dream, has to have a beginning, middle, and and end.

Helpful Hint #5

Give your poison to a friend and tell them it's Kool-Aid.

This last bit goes back to Rule #1. Ask a friend to read your screenplay, but don’t tell them it was based on a dream. If they come back to you and say, “Wow, you have a really active imagination,” then you know you’re on the right track. The last thing you want to do is give credit to your subconscious, because, remember, the dream is just the jumping off point. It’s your diligence, active thinking and plotting that will turn that inspiration into a full fledged screenplay.

And with those 5 simple hints, you’re off and running.

Happy writing!

Holly


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Automatic Writing Exercise

Sometimes the best way to get the creative juices flowing is to write about things you haven’t thought about in a long time, but that are bound to have left some kind of impression on you. The way this works is I give you a prompt, you read it, and after, say, 10 seconds you start writing. Try not to think to hard about what you’re going to write, and definitely don’t delete/edit as you go. What you do want to do is zero your focus in on the little details of these moments. The tastes, the touch, the sounds, smells, and whatever other odd bit of information your subconscious has stored away for the long haul. Ready? Okay, here we go!

(p.s. try not to look ahead to the next prompt, and just focus on one at a time.)

1. Your first kiss.

"Bitch, watchu doin' with my man?"

2. The first time you went swimming.

Rut roh.

3. Where you sat in elementary or high school.

I wish my classroom had looked that cool.

4. Where you were likely to be on a Saturday morning when you were a kid.

I was watching these guys.

5. What you did this past Thursday.

Yup.

6. Write about the person you have the most baggage around right now.

If only all my baggage was this pristine.

7. Write a dialogue between two people: A wants B to do something that B doesn’t want to do.

I dare you to try to get me to cut my hair.

And now you’re on a roll!

When I did this writing exercise it resulted in this cool, existential story about people choosing how they’re going to die before they’re even born. So, you know, that was pretty rad. Hope you come up with some equally surprising and satisfying results!

Happy writing!

Holly


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How to Watch a Movie & Write at the Same Time!

I’ve often been caught sitting in my pj’s in the middle of the day, eating a ball of port wine cheddar (sans crackers) while in the midst of a movie marathon.

That's me in my pj's watching TV. ...Riiiiight.

No, it doesn’t look like I’m doing much, but I’m actually writing. How can that be, you ask? Well, every time I watch a film I am actively watching it, analyzing it, critiquing it, figuring out what works, what doesn’t work, and how and why certain screenwriting and cinematic storytelling techniques should succeed or fail. As I do this in regards to what’s on the screen, I am also actively thinking about how my work stands up to these questions. Usually there are holes in what I know about a project I’m working on, as most stories do not come to the writer fully fleshed out and in 100% perfect condition. It is the writer’s job to sit and think about their stories! This should be common sense, but I often find new writers skipping over this fundamental part of the writing process. This might be because they don’t yet know what questions they should be asking about their work. I suggest watching and analyzing tons of the great films that there are out there, and for every one of them, ask yourselves these questions. Once you get into the swing of analyzing and critiquing the work of others, you’ll have the tools necessary to broach your writing projects with a finely tuned “kino” eye.

*Kino eye is a reference to Russian film making, meaning literally, the camera eye (kino – camera).

The Ins & Outs of Screenplay Analysis

Screenplay analysis is like those confusing social dances of the Victorian era; it may take you a while to learn the steps but once you do you'll get a husband. Er...

  • What is the point of story acquisition? This is when you have your first sense of the story, i.e. we have enough information on setting, character and universe to understand what we believe this movie is “about.” Some call this the “hook” or “inciting incident.” It is the moment when all of the elements have first come together in a real story form, and reach a state of critical mass that jump starts the main drama. It usually happens in the first ten to twenty minutes/pages of a feature film/screenplay, and within the first minute of a ten minute/page short/screenplay. This is not formulaic: if an audience cannot grasp a sense of story within the first ten or twenty minutes, they’ll leave the theater and demand they’re money back. Just think how long you’d listen to someone telling a story with no apparent point. You wouldn’t sit still for long of that. Likewise, you can imagine the point of story acquisition as being the thesis statement of a film. It lets us know what we’re in for. So remember, the point of story acquisition is when you first engaged by the elements coming together as a graspable story that gets you hooked.
  •  What are the central conflicts the character(s) face throughout the film? The protagonist in particular? How are these conflicts related to the point of story acquisition? They should all be encompassed in that action/event.
  •  What are the ways the characters and their circumstances are articulated by the filmmakers?
  • What are the main tensions? Tension is the question raised in the mind of the audience, the thing that keeps them in their seats waiting to learn the answer. In this way, every story has the element of suspense.
  •  What is the Major Dramatic Question (MDQ)?
  •  When is the first act turn? This is the point when Act I, the beginning, gives way, and we enter Act II, the middle? These are usually highlighted by a major “sign post” or “turning point,” a noticeable shit in the story. Usually part of the major dramatic question has been answered, and new questions arise out of that. This is akin to first paragraph in the body of an academic essay.
  • When do you get a sense that the major tension is first answered? How is this related to tracking the characters’ wants & needs.
  • What are the major questions/tensions raised at the midpoint of the movie that the film them pursues for the duration. Can you identify what those questions are? Where do you sense the shift from tracking the protagonist’s want to tracking his or her need? Remember, the want of the character is related to his or her goal or objective. It is something tangible that the character both aware of and is actively pursuing. The characters need is more of a psychological or subconscious state that they need to overcome in order to change or have an arc. All characters in the film should have a want and a need, though the one we’re most concerned with is the protagonist’s because these are the points that the story revolves around.
  • How is the Act II tension resolved? How does that propel us into Act III?
  • Can you identify the turning from Act II to Act III, the end; the point in the story where we jump into overdrive on our way to the climax and resolution?
  • What are the Act III conflicts and tensions? Remember that conflict arises when a character’s need/wants/circumstances are unacceptable to the character, who then aims to change his or her situation. Tension is the question as to whether or not the character will be successful in this aim, and achieve his goal. Conflict is the collision of the character on a mission met with resistance, obstacles, and/or complications. Tension is the question of the outcome.
  • Overall, where do you feel a distinct story structure, be it Acts or sequences? Sequences, as opposed to Acts are a series of scenes strung together in a what’s called a scene sequence. In features, they tend to consist of around 9-11 scenes, and around 10 minutes long (therefore you find roughly 9 -12 sequences in a film that’s 90-120 minutes long) that tell a solid chunk of the story. Usually in feature, they interweave the A Story, B Story, C Story and so on. This is terminology mostly used when discussing television writing, but is applicable to screenplays too. However, in film, we usually refer to these other stories within the large whole as subplots.
  • What is the overall effect of the weaving together of the above dramatic elements in terms of the story, and audience understanding/enjoyment of the film?
  • Identify elements of artistry and entertainment within and throughout the story.

Suggested Films to Watch:

ANY MOVIE EVER MADE.